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Winter War observations / suggestions
Administrator
Kingsotn Canberra AU
Posts: 1,352
Joined: Sep 2012 Achievements: No achivements
Suggestions here and I will pass them over to the dev team working on the Winter War mod.
[Image: CatintheHatLogo2018.jpg]
29-04-2019, 10:54 AM
Moderator
Sydney AU
Posts: 464
Joined: Sep 2012 Achievements: No achivements
Personally i enjoy being able to choose the way the kill feed colours are displayed, at the moment even if you select the option to have friendlies blue, enemies red, it remains displaying finland blue, USSR red regardless of the faction you are playing on.

Another suggestion would be if the development team would be willing or able in the future to directly port Ro2:HoS maps over, especially the fictional scenario's because damn do i miss Bridges Tongue. Unless of course there is possibly Copyright issues or its just something the team is opposed/uninterested in looking at.

Regardless it was really great playing the mod with regular AussieGG players and look forward to playing it more often in the future.
29-04-2019, 07:31 PM
Administrator
Kingsotn Canberra AU
Posts: 1,352
Joined: Sep 2012 Achievements: No achivements
I suspect the server setting is over-ruling and client options with regard to changing enemies red and friends blue.
[Image: CatintheHatLogo2018.jpg]
29-04-2019, 07:49 PM
Donor
Melbourne
Posts: 170
Joined: Oct 2012 Achievements: No achivements
Artillery seems to go on for TOO long. Some of the maps you can't really flank and you are forced to go head on at the enemy. Other than that it's pretty good, just needs general work to finish off the models and other stuff.
30-04-2019, 12:13 AM
Moderator
Sydney AU
Posts: 464
Joined: Sep 2012 Achievements: No achivements
Te-Talvisota has a flaw where russian tank spawns on Finnish spawn point and can fire but the finns cant fight back
30-04-2019, 07:45 PM
Donor
Posts: 25
Joined: Feb 2018 Achievements: No achivements
To be honest, in its current stage im just not vibing the mod.

Atleast it seems to have a all too steep learning curve for the new players and seems to lead them to RQ quickly.

Perhaps the option for a faster paced more forgiving gamemode/map (Urban combat or something) might make it a bit more palatable.
01-05-2019, 09:19 PM
Donor
Posts: 14
Joined: Apr 2018 Achievements: No achivements




The graphics have gotten pretty good
02-05-2019, 04:38 PM


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